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Dicing with Grammar

Average Rating4.74
(based on 215 reviews)

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
simple and compound sentences, dice game, silent letters
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simple and compound sentences, dice game, silent letters

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Assessment focus I can compose simple and compound sentences. Explanation This is two versions of the same game. By rolling dice and flipping cards, children construct their own simple and compound sentences. The second version has lots of silent letters words as this was a spelling focus in my class. It is an effective way of making sure that children are secure with these basic - yet important - sentence structures.
Subtracting multiples of 10
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Subtracting multiples of 10

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This is a lesson I used with a year 3 class, but it would be useful for any class learning how to subtract multiples of 10 using a money context. There is a very detailed lesson plan, a presentation to guide the class along and all resources. You will also need a lot of 10p coins: ten 10p coins per pair of children. Just photocopy some if they’ve all gone missing! After a few warm-ups, the children begin with some giving change role play activities, before moving on to working on open numberlines. A lot of thought has been given to differentiation throughout the session. The independent work is differentiated three ways. There are extension activities as well and some challenges for the plenary. This session may run over an hour, depending on how speedy your class are.
Place value, multiplying whole numbers and decimals by 10, 100 and 1000
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Place value, multiplying whole numbers and decimals by 10, 100 and 1000

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A simple time saving resource. Working in pairs, children have to pick numbers from one group and then pick operators from another group. Every class I have taught needs practise at this key skill, and this is a quick and easy way for them to generate lots of questions and discuss their answers. This resource is 3 PowerPoint slides designed to be used as activity sheets. The activities become more challenging, involving more decimal places and more digits. I recommend using place value sliders with this activity - they are easy to make if you don't have any. I have also included a very simple dice game, covering the same objective. This can be easily differentiated by using more (or less ) dice. I hope you find these activities as useful as I have.
Quiz, Quiz, Trade Cards (Charles Darwin)
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Quiz, Quiz, Trade Cards (Charles Darwin)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Quiz, Quiz, Trade Cards (Circles)
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Quiz, Quiz, Trade Cards (Circles)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
I can add -ing
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I can add -ing

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A two player dice game that really gets children talking about the rules for adding -ing. This resource comes with a peer marking sheet so that children can learn from each other. Depending on your class, you’ll need at least 30 minutes to play this.
Quiz, Quiz, Trade Cards (China)
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Quiz, Quiz, Trade Cards (China)

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Quiz, Quiz, Trade is a fun and active way for children to learn facts. The cards can be tailored to cover any subject area, topic or learning objective and are particularly useful for introducing a new subject area that your class wouldn't already know lots about. You could include a range of differentiated questions, but I have often found that the children you least expect will learn the more complicated facts after playing this game. The idea behind Quiz, Quiz, Trade is that it is a fun, non-threatening and exciting game that is inclusive for all and will help all children in your class to acquire knowledge quickly. Really handy when you just need them to have a bit of background knowledge or learn something quickly in order to apply or develop the knowledge in their work. Quiz, Quiz, Trade can be used for any age group (my cards are all aimed at years 4-6) that will be able to read the questions and answers. I have used Quiz, Quiz, Trade in observations with much success (see instruction page) and consistently use it to introduce new topics in class-the children love it!
Apostrophe Abduction - possessive apostrophes, contractions, plural nouns
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Apostrophe Abduction - possessive apostrophes, contractions, plural nouns

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Lesson plan, presentation and two dice games (the main game is differentiated 3 ways) included. Ready to go! Apostrophes! Why do so many of us get them wrong? This is a carefully planned lesson about apostrophes for Years 4, 5 or 6. It would also be an ideal revision tool for the Year 6 Grammar Test. First, children are given the chance to revisit prior learning through the fun warm up game ‘The Memory Test’. Following that, they will learn about possessive apostrophes and common misconceptions during the presentation. When they are ready, the two player game ‘Apostrophe Abduction’ will provide them with plenty of challenge or support, depending on the version you give them. I have included three versions of the game : A ‘support’ version - this game uses a very short text, with only 10 highlighted apostrophe words to focus on. An ‘on track’ version - children have to hunt for plurals, possessive apostrophes and contractions. A challenge version - the same as the ‘on track’ version, but across a full story - quite a challenge to find every plural, contraction and possessive apostrophe.
Stone Age model text
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Stone Age model text

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Fully resourced 3 week unit for this text also available in my store! I wrote this model text for year 3/4 children learning about the Stone Age (Bronze Age and Iron Age models are also included in your download). Important year 3/4 conjunctions, prepositions and adverbs are shown in red. The model has been written so that the children can easily use it to help them structure their own reports on the Bronze Age or the Iron Age. There is one image and it is from PIXABAY. I have also included some teacher notes about the text. If you are a talk for writing school, I have included the ‘story map’ for the first 4 paragraphs - that’s the amount we ‘talk’ off-by-heart. I have included Bronze Age and Iron Age versions of the Stone Age model. This is to show how the model can easily adapted to new subjects, and to give ideas for outcomes that the children could research and write. Finally, there are two activities related to the Iron Age version of the model that may be handy. One involves adding prepositions to information sentences. The other involves organising information in a sensible way (sub headings, captions etc).
myth writing, traditional story, warning story, 'The Asrai', 3 week English unit with resources
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myth writing, traditional story, warning story, 'The Asrai', 3 week English unit with resources

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This is a 3 week English unit on myth writing. If you buy this, just use the zip folder - the other resources are just there to preview. I have used this myth many times and developed it each time. It always gets fantastic writing from children, regardless of their attainment. The model text follows the pattern of a ‘warning story’, and it is flexible enough allow young writers to create their own unique myths. I have adapted it for use in Y4, 5 and 6. I am sure it would work in other year groups too. Within the zip you will find: detailed and creative planning to a high standard; a very short version of the traditional story the Asrai, to be used as a model text; a tool kit (or set of success criteria); planning sheets (differentiated); peer assessment sheets (differentiated); some of my dice grammar games that can be used during the unit; writing prompts; comprehension questions. I am sure you could quickly adapt this for use in your own class - it is ready to be used! I hope your class enjoy writing some incredible myths, using the simple pattern of ‘The Asrai’.
Personification generators
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Personification generators

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Included in the zip folder: detailed lesson plan, presentation, four fantastic personification generators (spooky woods, old buildings - inside and outside, creepy caves and majestic mountains). You will need 1-6 dice to use the personification generators. Try them - the combinations really work! Everything is Word/PowerPoint so you can edit and adapt as you wish. This is a carefully planned, fully resourced and differentiated lesson about personification aimed at upper key stage 2 writers. I used this session to create poetry with personification, but it would work equally well with descriptive writing or story settings. The lesson is structured as follows: Warm up What is figurative language? What is personification? Can you personify your noun using one of the prompts on the screen? Shared writing 2 differentiated dice-based personification generator activities - children use these to create stunning examples of personification about spooky woods (one verse) or spooky buildings (two verse: inside/outside writing) - try it! Peer assessment There are two additional personification generators if your class are keen to do more (cave and mountains). Fully road tested - in one session the whole class had written superb personification poems (example included on the ‘woods generator’), and they really enjoyed the spooky theme. I hope your class have the same success.
I can build a solid sentence, KS2 writing, grammatically correct extended sentences, differentiated
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I can build a solid sentence, KS2 writing, grammatically correct extended sentences, differentiated

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Word and PDF both included Assessment focus I can build solid sentences Explanation We teach a lot of grammar in primary schools, but many children still struggle to see how it all fits together. There are plenty of children in upper KS2 who cannot compose grammatically correct sentences. Whilst it is true to say that reading, story-telling and listening to stories are the best ways to build awareness of sentences, it may also be helpful to give children some basic sentence patterns to use. If children can internalise these basic patterns, they may be able to use them in infinite different ways. Ultimately, we hope that children feel confident enough to move away from the patterns we give them and onto creating patterns of their own. Who is this for? On Track (ARE) The ‘4 brick’ version of this activity is for writers who could be at age related expectation if they could create grammatically correct extended sentences. Support There is also very simple ‘3 brick’ version of the activity for learners who are not able to write in simple ‘one clause’ sentences. Going deeper Children who are already confident at writing in accurate sentences can try the ‘Follow the dice’ activity (included). These learners will focus on using sentence variety.
Paragraph Party!  Mammoths
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Paragraph Party! Mammoths

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THIS IS THE BEST WAY TO MAKE PARAGRAPHING A FUN AND CONCRETE EXPERIENCE. This is a fun and engaging activity (for groups of four) about organisation within a paragraph. Using a non-fiction context (information about mammoths) pupils go to a paragraph party. They have to work out who is hosting the party (the topic sentence), who is the uninvited guest (information that doesn’t belong) and various other activities. In short, it’s a lively and memorable way of exploring non-fiction paragraphs.
spell words ending with ‘ary’, ‘ery’, ‘ory’
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spell words ending with ‘ary’, ‘ery’, ‘ory’

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Use the presentation to explore ary, ory and ery word endings. Play the fun two player game with built in self assessment - Word race: ‘ary’, ‘ery’, ‘ory’ Challenge and support activities are included. Challenge: Try the ary ory ery riddles included (‘challenge activity’). Support: Match the word cards and sentence cards and write the sentences down.
Fronted adverbials, dice game, 'First on the scene!'
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Fronted adverbials, dice game, 'First on the scene!'

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Word and PDF versions of everything included! In this fun ‘fronted adverbials’ game, children are journalists, working for rival newspapers. Bitter rivals! Players want to be first to the big news stories before their rival scoops them. Only the ‘First on the scene’ will get the story in their paper. The first player to finish their newspaper is the winner! Assessment focus I can use fronted adverbials to say ‘How?’ ‘When?’ ‘Where?’ events happen I know that fronted adverbials come ‘first’ in a sentence Explanation If you’ve been teaching for as long as I have (don’t ask!), you’ll have heard adverbs referred to as ‘roving reporters’. ‘Roving’ because they have more freedom to move around the sentence than other groups of words and ‘reporters’ because they often tell us more about the action and how/when/where it happens. • Slowly, he entered the room. • He slowly entered the room. • He entered the room slowly. Fronted adverbials aren’t ‘roving’ because they always open the sentence. You could think of these words and phrases as reporters (journalists), chasing big news stories and wanting to be ‘first on the scene’ to tell us more about the action as it happens. That’s why I created the game ‘First on the scene’ to encourage young writers to open sentences with adverbials.
expanded noun phrases, dice activity
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expanded noun phrases, dice activity

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There are lots of resources already available for expanded noun phrases, but none that really challenge children to develop their vocabulary and make really adventurous or precise choices. This dice activity encourages children to try out new word choices from extensive word banks, and it is fully differentiated into three versions. In its simplest form, children add adjectives and pairs of adjectives to noun phrases. In its most challenging form, children may have to add two compound adjectives and a preposition phrase - this can result in some wonderfully descriptive sentences. It all depends on the roll of a dice. Of course, teachers that love using my games will have guessed that already! Try it with your class and then ask them to apply the skill in their next composition. Fully editable so that you can easily adapt it to the unit you are working on by changing the single clause sentences that the children will be developing. *The main version here works well with myth, legend and adventure, but I have added a sci-fi version to show how it can be adapted for use with any fiction.
Is it a noun or a verb? Dice game - words that can be used as nouns and verbs
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Is it a noun or a verb? Dice game - words that can be used as nouns and verbs

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Excellent grammar session! Fully differentiated! Including ‘support’ and ‘going deeper’ activities and a detailed PowerPoint to use in class. Available as word and PDF docs. Assessment focus I can identify nouns and verbs When I classify (group) a word, I think about the job it is doing in the sentence Explanation We spend a lot of time telling children that nouns are ‘people, places, things and ideas’ and verbs are ‘actions or states of being’. These are useful starting points for younger learners, but there is a little more it… If you ask children to classify ‘walk’, ‘laugh’, ‘object’ and ‘book’, they will likely tell you that the first two are verbs and the second two are nouns. Understandable! In fact, these words can be nouns or verbs, and there are many similar examples. Therefore, when children are classifying a word, we need to encourage them to look at the function of the word within its sentence. The walk was long and tiring. (Noun) I walk to school. (Verb) This two player dice game, aimed at upper KS2, gives pupils lots of opportunities to identify nouns and verbs. More than that, they also explore the function of words that can be used as nouns and verbs. Children have to look at the whole sentence before classifying a word. It has built in peer assessment, so there is NO MARKING REQUIRED! Pupils assess each other’s answers as the game progresses: player A has player B’s answers and vice versa. Lots of opportunities for pupil talk! It’s an engaging way to get pupils talking about the function of words and is much richer than a simple worksheet.